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Archive for February, 2007

huge archive of vintage computer advertisements

Thursday, February 8th, 2007

Giant archive of photos, and advertisements of vintage computers. If you love checking out photos of old computers, then this site is for you.

Review of the Law, Business & Policy of Community Created Content Now Available

Wednesday, February 7th, 2007

by Mia Garlick

CC Finland project lead Herkko Hietanen has co-authored a book with Ville Oksanen and Mikko Välimäki that provides a useful overview of the law, business and policy of “community created content,” entitled (not suprisingly) “Community Created Content. It is published by Turre Legal Publishing and available for download as a PDF under the Creative Commons Attribution-NonCommercial-NoDerivatives 2.5 license or for sale through Amazon. The book looks at different legal issues that arise in relation to conten and reviews the CC licenses, the FDL, Free Art License and FreeBSD Documentation license before turning to issues of community, business and policy.

Download Free Science Fiction Radio Plays

Tuesday, February 6th, 2007

Great science fiction radio plays, open licensed and free for downloading
My pal hugh Spenser is a hell of a science fiction writer, and he’s got a passion for the golden age of science fiction radio dramas. He wrote a six-part series of radio plays about the early days of science fiction fandom, which were produced by the wonderful Shoestring Theater and aired last summer on NPR. Hugh and Shoestring have released all six epiisodes as MP3s under a Creative Commons license that allows for the noncommercial redistribution. via BoingBoing

Amazing Struggles Episode 1, 28.8MB MP3 Link
Amazing Struggles Episode 2, 29MB MP3 Link
Amazing Struggles Episode 3, 29.4MB MP3 Link
Astonishing Failures Episode 1, 30.1MB MP3 Link
Astonishing Failures Episode 2, 31.2MB MP3 Link
Astonishing Failures Episode 3, 30MB MP3 Link

MC Hawking

Monday, February 5th, 2007

Ken Leavitt-Lawrence, known as MC Hawking, is a nerdcore hip hop artist who parodies gangster rap and theoretical physicist Stephen W. Hawking. MC Hawking gained some popularity in the early 2000s, largely due to the availability of his music on the Internet. Each of his raps are synthesized by the now defunct commercial text-to-speech program WillowTalk. The songs were originally released in MP3 format, but due to the popularity of the website, MC Hawking got a record deal with Brash Music to release a so-called “greatest hits” album.

Gary Gilbertson

Sunday, February 4th, 2007

Gary Gilbertson was a music composer for the Atari 8-bit family of home computers. His music made use of the AMP engine for the Atari POKEY chip which was programmed by Philip Price. Together, the two of them started a development company called Paradise Programming.

Gary saw games as an audio-visual experience and thus thought that music was an important part of a game, so he tried to make the sound as memorable as possible. Gary was lucky to have been given a much better music handler (the AMP engine) than other contemporary musicians at the time, and he made good use of it. When Paradise Programming was demoing The Tail of Beta Lyrae, Atari was so impressed that they asked him to look them up when it was completed, and also asked if they could show his music disk around. Datamost also asked Gary if they could use his music to set off their display.

Eddo Stern

Saturday, February 3rd, 2007

Eddo Stern - Reviews: New York
ArtForum, Jan, 2003 by Tim Griffin


Among the more provocative essays published after September II was Slavoj Zizek’s “Welcome to the Desert of the Real,” which suggested that Americans would have to renegotiate their relationship with spectacular culture after Al Qaeda attacks forced the rupture of our seamless, unbearably light, endlessly entrancing mediascape. Whatever has happened along these lines in mass culture, it’s worth asking whether any such shift has taken place in New York art production, particularly in pieces most obviously inflected by today’s agitated political climate. For example, Thomas Hirschhorn’s stunning installation at Barbara Gladstone Gallery might suggest the answer is no. The Swiss artist’s massive cave made of wood and duct tape kept to seductive blueprints belonging to installations of the ’90s boom: a low-tech, narrative style, mapping, in part, contemporary politics onto an immersive environment with spectacular architectural roots. On the other end of the spectrum, Saint Petersburg-based Sergei Bugaev Afrika’s concurrent installation at I-20 seemed discomfitingly real, incorporating into a sculptural installation a video made by Al Qaeda-backed Chechen rebels of an attack on Russian soldiers.

Perhaps most poignant in this context was Eddo Stern’s Sheik Attack, 2000. A former Israeli soldier, Stern spliced together selections from the video games Settlers III, SumCity, Nuclear Strike, and Red Alert to compose a “fictional documentary” about the creation, scuttled idealism, and increasing militarism of his homeland. The projected sequence of short vignettes, linked by graphics that make each scene clear as a historical phase (or a different “level” in a game), provides visual metaphors for real events. In opening scenes, for instance, construction workers erect a single building in an empty landscape, representing the nation’s folk origins; later, a seemingly boundless cityscape signifies a burgeoning Tel Aviv. Yet nothing is now so intuitively correct about the piece as its episodes circling violence. One gorgeous scene depicts a single assault helicopter lifting off the desert floor before drifting behind a dune; Stern incorporates cinematic dissolves to underscore the poetry of the machine’s turn ing blades. In the final moments we’re presented with cold-blooded shootings in a domestic habitat. Nearly all these scenes are accompanied by nostalgic Israeli songs, whose slow, languorous phrasings create the kind of paradoxical, aestheticized violence familiar from John Woo films.

continue article here

Thomas Briggs amazing ink drawings

Friday, February 2nd, 2007

Thomas Briggs is an artist who uses methodolgies of animation and scientific visualization to generate drawings of great complexity.

Check his website here

Step by Step to making Machinima with Second Life

Thursday, February 1st, 2007

Eric Linden has created a free PDF file complete with step by step, and tips on making Machinima utilizing Second Life.

link to PDF file