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Archive for July, 2007

MR T1


Tuesday, July 17th, 2007

MR t1 is a project that constantly checks the current speed of the connected network and if it reaches that of a standard T1 line (1.5mbit/sec) or higher then a Mr.T sound sample is triggered in the form of ‘I Pity The Fool’ or one of Mr.T’s other various sayings. The project playfully examines the metaphorical connection between fictional characters from mainstream entertainment media and the naming conventions of modern communication systems such as the Internet. It also stems from the experience of working in many different lab environments where bandwidth speed has always been an issue concerning people using shared Internet resources.

Download

from coin operated

Spluch: "Ancient fortress" made from motherboard!


Tuesday, July 17th, 2007

Have trouble finding a use for those old motherboards around? Well, here’s an easy way to turn them into a work of art. By burying the motherboard for a few months it will get this weathered look, then you can mount it, and boom you have what appears to be an ancient kingdom.

Spluch: “Ancient fortress” made from motherboard!

Fuck Yuo I am a robot releases entire album online for free


Sunday, July 15th, 2007


Fuck Yuo I am a Robot is an Estonian band which has recently released their entire album for free. That’s right, every mp3 is available for download. For free. Electro Beats, and robotic swaths of color follow.

Link

Telegarden


Sunday, July 15th, 2007

The Telegarden is a system that allows a living garden tended by a robot manipulator to be operated via anyone on the WWW with a desktop (or laptop!) computer and modem. We had three major objectives in constructing it.

1 To integrate natural, organic elements with robots, so that some parts were fixed and others would grow, change and decay;
2 To create a work of art in the interplay of natural beauty and technology, and
3 As an experiment in electronic community where web surfers can gather and interact amongst themselves and with a real environment.

link

McLeod Mirror Series 1


Sunday, July 15th, 2007


McLeod Mirror Series 1: See Yourself in Others are not actually made of mirrored glass, but an LCD screen housed in a wooden case with a web cam attached to the top. The camera records the viewer and creates a collage of the person’s image along with images of everyone else who has stood before the mirror. The image allows the viewer to “see themselves reflected in others” in a new way. The mirrors bring a timeless bathroom product into the digital age, creating a twist on the staple that is more interesting and dynamic than the original, while perhaps pointlessly complex. The images are not recorded or archived, so the digital artwork created on the spot will never be seen again.
Link

via neatorama

Top 10 Transhumanist Technologies


Saturday, July 14th, 2007


Transhumanists advocate the improvement of human capacities through advanced technology. Not just technology as in gadgets you get from Best Buy, but technology in the grander sense of strategies for eliminating disease, providing cheap but high-quality products to the world’s poorest, improving quality of life and social interconnectedness, and so on. Technology we don’t notice because it’s blended in with the fabric of the world, but would immediately take note of its absence if it became unavailable. (Ever tried to travel to another country on foot?) Technology needn’t be expensive - indeed, if a technology is truly effective it will pay for itself many times over.

Transhumanists tend to take a longer-than-average view of technological progress, looking not just five or ten years into the future but twenty years, thirty years, and beyond. We realize that the longer you look forward, the more uncertain the predictions get, but one thing is quite certain: if a technology is physically possible and obviously useful, human (or transhuman!) ingenuity will see to it that it gets built eventually. As we gain ever greater control over the atomic structure of matter, our technological goals become increasingly ambitious, and their payoffs more and more generous. Sometimes new technologies even make us happier in a long-lasting way: the Internet would be a prime example. In the following list I take a look at what I consider the top ten transhumanist technologies.

Link

DJ Spooky: How a Tiny Caribbean Island Birthed the Mashup


Friday, July 13th, 2007

Paul D. Miller, also known as DJ Spooky, That Subliminal Kid, has been producing beat-heavy electronic music for more than a decade. From his early solo trip-hop efforts to his more recent collaborations with jazz giants, Spooky has always approached music from multiple angles at once. He has the chops of a musician, the genre-blending ear of a disc jockey and the conceptual vision of a performance artist.

It was therefore no surprise when Trojan Records, a reggae label entering its 40th year, asked DJ Spooky to put together a mix showcasing tracks from its massive archives. When assembling >In Fine Style: DJ Spooky Presents 50,000 Volts of Trojan Records, one of several mixes commissioned to mark the Trojan birthday, Miller found countless parallels between the Jamaican reggae scene of the 1960s and ’70s and the digital mashup ecosystem of today. (See Upgrading Jamaica’s Cultural Shareware: Trojan Records at 40.)

Read on (Via Wired)

YouTube McDonalds advertisement


Thursday, July 12th, 2007

A McDonalds youtube video has recently got some mainstream media attention (which has potentially made it 100 of times more valuable). The video shows two suburbanites beatboxing and rapping into a McDonalds drive through window. The video currently has just under 8 million views on YouTube. So my question is this, how much is this video worth (if a marketing company were simply to pay for results based upon views) and what does it mean that over 8 million people chose to watch this advertisement (many not knowing they were even seeing an ad which is always more expensive in itself). Places like YouTube, Facebook, MySpace, and the rest of the web 2.0 places are ripe for the taking, yet most major media hasn’t caught on to the idea of internet marketing. It will be interesting to see what YouTube looks like in five years. I imagine it will look something like PornoTube where top spots, links, and everything else is paid for. And most people won’t care because, well, shit, it’s obvious they don’t mind watching commercials anyway.

Compulsive Video Gaming: Addiction or Vice?


Wednesday, July 11th, 2007


NPR has a great short segment available online about video game addiction.

America has become obsessed with labeling and classifying all human characteristics.
It is no surprise that with the rise of the gaming culture along comes bullshit organizations like the American Psychiatric Association who wish to immediately classify anything they don’t fully understand as an addiction. Don’t get me wrong, there are some gamers who may game to the point that it effects their jobs, or social life, however one needs to approach the subject of video game addiction from a viewpoint of a new social phenomenon. World of Warcraft tends to get the most flack, because players may game for hours and hours on end, however this is also due to the fact that World of Warcraft is also a social atmosphere where one can socialize with other characters. I think as these older doctors talk about digital/virtual experiences they forget that these things are just babies. One wouldn’t chastise a person obsessed with other hobbies which are repetitive and somewhat obsessive as well as rewarding. Take playing the piano for instance. A pianist sits at a chair and uses his fingers (and feet) in order to create music. Concert pianists practice hours and hours a day for years on end, most started playing when they were very young. Now, gamers obviously don’t “give back” as much to the community, but there are cultures where gamers are becoming as popular as Sports players. Ironically the NPR segment below is followed by a story about an umpire who’s been calling baseball for 37 years. Another example of a generation completely out of touch with the 21st century, and more evidence that there needs to be more scholars researching virtual environments so they don’t get labeled and pigeon holed by some hack who writes the DSMIV.

Addiction is most often associated with alcohol, drugs and cigarettes — but what about compulsive eating, gambling, or video gaming? According to the American Psychiatric Association, compulsive gambling meets the criteria for addiction, but compulsive video gaming does not.
Link (Via NPR)

Michael D. Lemonick’s is a guest during this segment and has recently written “How We Get Addicted” for Time magazine.
Link

Grand Theft Auto Lego Video


Tuesday, July 10th, 2007

Here’s a hilarious video of Grand Theft Auto using legos.